UV mapping the models
UV mapping of the glider is taking some time. The unwrapping is playing up and takes way too long. I checked for manifold edges but the mesh is clean. Not totally sure what is going on.
Had to remap the glider and windmill, still not sure what went wrong and caused the maps I set up to break in the first place. News ones seem to be working fine.
Finished texturing the glider and windmill. Mill was WAY quicker than the glider as the glider had lots of strange nocks and corners, and there is still a lot of things I left off the model for the sack of time.
Week 13 (Break)
Finally got ncloth and nconstraits working. Maya seems to be picky about what constraint it will let me use. Will try a render test to get the wind right.
Seems that the wind setting I want is around 15 points.
Will render out the models.
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