Monday, 30 October 2017

Week 1: Concept, Story boarding and Planning the experiment

Week 1: Concept, Story boarding and Planning the experiment


Time plan for the experiment

Week 1 and 2 for concept, story boarding and tests
Week 3,4 and 5 for Animatic and 3D animatic
Week 3,4,5 for 3D model Glider
Week 4 and 5 for 3D model Windmill
Week 6 for 3D texturing and UV mapping
Week 6 or 7 for 3D render
bVoice acting, music and SFX
Week 6,7 and 8 for 2D backgrounds
Week 7,8 and 9 for 2D Enviroment
Week 8 ,9 and 10 for 2D Characters
Week 10 and 11 for Rendering and fixes
Week 12 - 15 Reserved in class of problems/ set backs

Note: This is a optimistic plan. I have left 4 weeks free because I anticipate set backs and I want to give myself time to fall back on if all goes to piss.

Concept art

Concept art is going well. While I already have an idea of how I want my character to look for the rest of the story, I have no idea how I want her to look at the beginning (Aka the scene in question)

Storyboards

Process

Create concept art and storyboard.
Create a general 3D animatic.
Model the 3D objects required
Animate and render those scenes.

Need to: Investigate how to make transient background in maya.

Week4: Experiment Progress

Character, glider and windmill designs finished


Modeling has begun for windmills, Glider and robots

Storyboards still needs to be finished.

Running behind time again. So much to do, so little time.

Will try to finish the 3D models week 5 & 6.

Still trying to finish the storyboards as of Sunday.

Week 6


Experiment progress


Glider modeling still under way. Will talk to Vaughn about the cloth physics next week. Trying to keep the model somewhat simple yet still interesting. Not sure how I will make the wing compact and deploy, probably better that I just stick with a static mesh.

Week 9

Modeling going well

Running out of time

UV Editor has been remade, trying to find all the tools

Inserting cloth physics

Unhappy with metal colours, appear different in PS than in Maya

Using mesh to create UV map dupilcates


Week 11, Week 12 and break

UV mapping the models


UV mapping of the glider is taking some time. The unwrapping is playing up and takes way too long. I checked for manifold edges but the mesh is clean. Not totally sure what is going on.

Had to remap the glider and windmill, still not sure what went wrong and caused the maps I set up to break in the first place. News ones seem to be working fine.

Finished texturing the glider and windmill. Mill was WAY quicker than the glider as the glider had lots of strange nocks and corners, and there is still a lot of things I left off the model for the sack of time.

Week 13 (Break)

Finally got ncloth and nconstraits working. Maya seems to be picky about what constraint it will let me use. Will try a render test to get the wind right.

Seems that the wind setting I want is around 15 points.

Will render out the models.

Week 13

Week 13


Creating a looping animation
https://simplymaya.com/forum/showthread.php?t=27211

Set graph to infinite
Create Pre and Post cycles


Having trouble moving the ncloth object, things are getting left behind. Vaughn seems to think it is a visual error and it shouldn't affect my model. He seems to be right so far.

Setting up two quick shots to render as I don't have the time to piss about. Using mental ray.

Glider14aug.0014 = Shot one - Frames 1 to 300